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How to make a moving platform in R3
0:53 · 2026-10-29
In the R3 editor: add a RigidBody Kinematic Position, the body for things your code moves, and a Collider Cuboid, and set both their Meshes to the lift. Add a Code component with two lines in update that move the lift up and down, and press Save. Start Physics, then Code: the lift carries everything on it cleanly. Narration: AI voice.
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Transcript
0:02 Open the menu, then Create, and search for kinematic.
0:06 Add a RigidBody Kinematic Position, for things your code moves. Then a Collider Cuboid.
0:13 Open Rigid Bodies, and the new body. Set its Mesh to the lift.
0:18 Then open Colliders, and the new collider. Set its Mesh to the lift too.
0:24 Now add a Code component, from Create.
0:30 Open the new script, press Edit Code, and in update, move the lift up and down.
0:38 Press Save, and close the editor.
0:41 Hide the panel, start Physics, then Code. The lift carries everything cleanly.