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How to attach physics to a mesh in R3
0:32 · 2026-10-19
In the R3 editor: open Create and add a RigidBody Dynamic and a Collider Cuboid, then in the Inspector set each one's Mesh to the cube. Press play on Physics and the cube falls onto the floor. Narration: AI voice.
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Transcript
0:02 Open the menu, then Create, and search for rigid body.
0:07 Add a RigidBody Dynamic. Then a Collider Cuboid.
0:12 In the Inspector, open Rigid Bodies, and the new body. Set its Mesh to the cube.
0:19 Then open Colliders, and the new collider. Set its Mesh to the cube too.
0:25 Hide the panel, press play on Physics, and down it goes.