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How to attach physics to a mesh in R3

0:32 · 2026-10-19

In the R3 editor: open Create and add a RigidBody Dynamic and a Collider Cuboid, then in the Inspector set each one's Mesh to the cube. Press play on Physics and the cube falls onto the floor. Narration: AI voice.

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Chapters

  1. 0:00 Create: search for rigid body
  2. 0:07 Add a RigidBody Dynamic and a Collider Cuboid
  3. 0:12 Set the rigid body's Mesh
  4. 0:19 Set the collider's Mesh
  5. 0:25 Press play on Physics

Transcript

0:02 Open the menu, then Create, and search for rigid body.

0:07 Add a RigidBody Dynamic. Then a Collider Cuboid.

0:12 In the Inspector, open Rigid Bodies, and the new body. Set its Mesh to the cube.

0:19 Then open Colliders, and the new collider. Set its Mesh to the cube too.

0:25 Hide the panel, press play on Physics, and down it goes.