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How to assign a texture to a mesh in R3

0:29 · 2026-10-19

In the R3 editor's Inspector: your images become textures under Textures. Open the cube's material and, under Textures, set Diffuse Map to the gravel texture and Normal Map to the bumps texture, for relief. Narration: AI voice.

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Chapters

  1. 0:00 Your images are textures
  2. 0:09 Open the cube's material
  3. 0:13 Set the Diffuse Map
  4. 0:18 Set the Normal Map, for relief
  5. 0:22 There's your textured cube

Transcript

0:02 Your images become textures. Here they are, under Textures.

0:09 Now open Materials, and the cube's material.

0:13 Under Textures, set Diffuse Map to the gravel texture.

0:18 Set Normal Map to the bumps texture, for relief.

0:22 Hide the panel, and there's your textured cube.