What is coming to R3. Vote for the features you want most — the most-wanted rise to the top of each section.
A preview link to your project now stays valid for 7 days instead of 24 hours. Make one as often as you like and share it while you build. Going live needs a plan.
Short how-to videos for the R3 editor, one task each: randomize a terrain, change a material's colour, change a light, put a texture on a mesh and attach physics. Each has captions, chapters and the full transcript, and the physics and texture tutorials now show theirs at the top.
Press Stop after running your project and your cameras go back to where they were before you pressed Run, after your code moved them.
Upload a .blend file and R3 turns it into meshes, materials and textures you can use in any project, in the browser with nothing to install. Unapplied modifiers are applied for you on a copy, and every re-upload becomes a new version, with a short report of what changed and which projects use it.
Connect Claude, Claude Code or another MCP app to your R3 account by signing in and choosing what it may do. There's no key to copy, store or replace.
Press Ctrl+Z (Cmd+Z on a Mac) to take back a change and Ctrl+Shift+Z to redo it, and open the history to see what changed. Save a named version whenever you like, and restore any saved version later.
Grab an object and drag on-screen handles to move, rotate or scale it, with each drag a single undo step. Lights, cameras and empties show clear markers you can click, and a view cube snaps the camera to the front, top or side.
Connect Claude to R3 through MCP and ask it to change the project you have open. It adds objects, writes code and tunes physics, and you watch each edit land in your editor as it works.
The editor works on phones and tablets: touch to select, drag handles to move, rotate and scale, and a canvas that fills the screen. Build and tweak your projects from wherever you are.
Create tileable textures such as stone, wood, metal, gravel and fabric from a few sliders, and get matching colour, normal and roughness maps that wrap without seams. Put a texture set on any material in one step.
Upload short videos (mp4, mov, webm or an animated GIF) and put them on any object as a video texture: screens, signs, billboards and moving backgrounds, mapped by the object's UVs like any other texture.
Design your own sound effects inside R3, such as whooshes, hits, engines and UI blips, from layers you can tweak and replay. Each sound is saved as a normal audio file you can use in any project.
Ask Claude to model something, such as a truck, a house or a prop, in a real Blender running for you on R3. Watch a live preview as it builds, then bring the result into your project with one click.
Bring rigged characters in from Blender with their bones and animations, and play those animations in your project.
A project is one live document: every tab you have open and every AI app you connect, such as Claude, already see the same project and each other's changes as they happen.
Tell R3 how heavy and how big your car or truck is, and get suspension, grip, engine and brakes that behave believably on hills and in turns. Claude can tune and check a vehicle for you too.
Real-time shadows for lights and meshes: choose which lights cast shadows and which objects cast and receive them, with quality settings that also work on phones.
Browse models, textures and sounds that other people have shared, use them in your projects, and share your own.
Springs, ropes and motorised joints, on top of the hinges, sliders and ball joints R3 already has, for machines, cranes, vehicles and ragdolls.
Download a finished project as a website you can host anywhere you like.
Particle effects you can set up in the editor, such as fire, smoke, sparks, rain and magic, without writing the particle code yourself.
Sculpt hills and valleys, and paint grass, rock and sand straight onto your terrain.
Start a new project from a ready-made template, like a small game, a scene or a music toy, instead of an empty page.
A preview link to your project now stays valid for 7 days instead of 24 hours. Make one as often as you like and share it while you build. Going live needs a plan.
Upload a .blend file and R3 turns it into meshes, materials and textures you can use in any project, in the browser with nothing to install. Unapplied modifiers are applied for you on a copy, and every re-upload becomes a new version, with a short report of what changed and which projects use it.
Connect Claude, Claude Code or another MCP app to your R3 account by signing in and choosing what it may do. There's no key to copy, store or replace.
Press Ctrl+Z (Cmd+Z on a Mac) to take back a change and Ctrl+Shift+Z to redo it, and open the history to see what changed. Save a named version whenever you like, and restore any saved version later.
Grab an object and drag on-screen handles to move, rotate or scale it, with each drag a single undo step. Lights, cameras and empties show clear markers you can click, and a view cube snaps the camera to the front, top or side.
Press Stop after running your project and your cameras go back to where they were before you pressed Run, after your code moved them.
Short how-to videos for the R3 editor, one task each: randomize a terrain, change a material's colour, change a light, put a texture on a mesh and attach physics. Each has captions, chapters and the full transcript, and the physics and texture tutorials now show theirs at the top.
Connect Claude to R3 through MCP and ask it to change the project you have open. It adds objects, writes code and tunes physics, and you watch each edit land in your editor as it works.
The editor works on phones and tablets: touch to select, drag handles to move, rotate and scale, and a canvas that fills the screen. Build and tweak your projects from wherever you are.
Create a team, invite people, and work on the same projects together. Team projects sit next to your own in the project list.