All videos · All how-to videos
Joints in R3: hinges, sliders and welds, by hand
1:10 · 2026-11-05
In the R3 editor, a fixed hook and a weight beside it: add a Joint Revolute, set Body 1 to the hook and Body 2 to the weight, Anchor 2 X to -2 and the Axis to 0, 0, 1, and start physics: a pendulum. Limits of 0.785 radians stop it at 45 degrees each way; a motor at 3 radians a second turns it round. Narration: AI voice.
Chapters
Transcript
0:02 A fixed hook, and a weight beside it. Open Create, and add a Joint Revolute, a hinge.
0:12 In the Inspector, open Joints, and the new joint. Body 1 is the hook. Body 2 is the weight.
0:23 The pivot, seen from the weight, is two metres to its left. The axis points at you, so it swings on the screen.
0:35 Start physics. A pendulum.
0:42 Now tick Limits Enabled, and stop it at 45 degrees each way. That's 0.785, in radians.
0:52 Start again. Now it stops, like a door.
0:57 Limits off, motor on, at three radians a second.
1:01 Start, and the motor turns it round and round.