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How to give a cylinder a collider that fits in R3

0:42 · 2026-10-29

In the R3 editor: open Create and add a RigidBody Dynamic and a Collider Cylinder. In the Inspector, set the body's Mesh to the cylinder, then set the collider's Mesh to the cylinder too, and the collider sizes itself to fit. Hide the panel, start physics, and the cylinder rolls down the slope. Narration: AI voice.

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Chapters

  1. 0:00 Create: search for rigid body
  2. 0:07 Add a RigidBody Dynamic and a Collider Cylinder
  3. 0:11 Set the body's Mesh to the cylinder
  4. 0:20 The collider starts at a default size
  5. 0:28 Set its Mesh: the collider fits
  6. 0:34 Start physics: it rolls

Transcript

0:02 Open the menu, then Create, and search for rigid body.

0:07 Add a RigidBody Dynamic. Then a Collider Cylinder.

0:11 In the Inspector, open Rigid Bodies, and the new body. Set its Mesh to the cylinder.

0:20 Then open Colliders, and the new collider. Under Dimensions, a default size.

0:28 Set its Mesh to the cylinder, and the collider sizes itself to fit.

0:34 Hide the panel, start physics, and it rolls.