Metrics Lab
A 3D project by tj.
First published 12 November 2026, last updated 13 November 2026.
Made with R3 using physics, imported 3D models, sound and code.
Metrics Lab: test routine
Fly the VanGuard as usual. A script records every jump (take-off speed, airtime, height, distance, sideways shift, air input, landing) and your turn radius. Nothing you do here changes the ship.
Layout
- Three ramps side by side, facing away from the start: 10° (left), 20° (middle), 30° (right, the same as Ship Lab's ramp). You start behind the 30° ramp.
- Floor grid: dark lines every 50 m, bright lines every 250 m beyond the ramp lips.
- Right of the 30° line: platform at 20 m (290–410 m beyond the lip), platform at 40 m (490–610 m), with a ledge at 10 m below the far edge of the 40 m one.
Routine (~15–20 min)
- Each ramp at ~150, ~225 and ~300 km/h, flying straight, no thrust in the air.
- Each ramp at 300 km/h with full thrust in the air (boost too, if you like).
- 30° ramp at 300 km/h, steer hard left the whole flight; then hard right.
- Try to land on the 20 m and the 40 m platform (two tries each).
- One deliberate fall off the far edge of the 40 m platform onto the ledge.
- Turn circles on flat ground: hold full steer with the keys (not the mouse) for 2+ s at a steady ~150 and ~300 km/h.
Order doesn't matter much and repeats are fine: the last 40 jumps are kept. Tell Claude when you're done.
Other ships
The Lancer (left of the VanGuard) and the Bulwark (right of it) wait on the run-up next to you.
- Switch:
Tab= the next ship (VanGuard → Lancer → Bulwark → …), or a number key on the top row:1VanGuard,2Lancer,4Bulwark (3, 5, 6, 7 are ships not in this lab). - You take the new ship over where it stands (no respawn); the one you leave idles where it is.
Enterbrings the ship you fly back to the start. - The probe follows whichever ship you fly: each switch starts a fresh jump in the probe, so switch on the ground, not mid-air.
Per ship (Lancer, then Bulwark):
- 30° ramp at full speed with full boost held through the jump.
- 30° ramp with nothing held in the air (full speed run-up, then let go at the lip).
- Land on the 20 m platform (two tries).
- Turn circles on flat ground: full steer on the keys for 2+ s at a steady ~150 and ~300 km/h (as fast as it gets, if it can't reach 300).