Action Block 1
A 3D project by tj.
First published 10 November 2026, last updated 13 November 2026.
Made with R3 using physics, imported 3D models, sound and code.
Action Block 1
Goal
Clear the arena, choose your landing, reach the end pad.
- Run up the start strip and jump the ramp onto the big arena island.
- Land: stage 1 = the enemy Lancer alone. Down: stage 2 = 4 dummies, then 6 dummies (2 s gaps).
- Stage 2 down: an exit ramp appears on the far edge. Take a run-up and jump.
- Pick a line in the air:
- Near (let go): the safe island, checkpoint 3, then a ramp to the end pad. - Far (most boost + strafe right): the small high island with a supply cache. Fall short = a ledge below catches you. - Straight (medium boost): straight onto the end pad.
- Checkpoint 4 on the end pad lights = done. Look for the white summit far ahead.
Falling off = back at the last checkpoint. Die in the arena: everything resets when you land again, but once the Lancer is down (stage 1 = a checkpoint) you restart at stage 2.
Controls (mouse + keyboard)
Mouse Xsteer (click the canvas to lock the pointer) ·J/Lor←/→W/Sthrust / brake ·A/Dstrafe ·ShiftboostShift+A/D/S— dash left / right / back (2 charges)LMB/Spaceguns (hold) ·RMB/VrocketsGguns out / in ·Rrockets armed / stowedEswitch target ·Fflares + lock breakerEnterrespawn ·?orF1controls hint ·Hthis help
Morph
- Win the Lancer fight to own the Lancer (full energy; rockets drain it, at 0 you snap back to VanGuard).
Qtap = previous form · holdQ= morph strip (world slows) ·A/Dor mouse to pick · release to morph ·1–7direct
What you see
- Bottom centre: shield (blue, refills) over health (red). Health 0 = wrecked.
- Square right of the bars =
F: green ready, amber cooling. - Rockets: a red square closes on the target, a dot = locked.
- Guns out: green corners round a target in range.
- Faster = wider view and wind streaks; white above 330 km/h.