Action Block 1

A 3D project by tj.

First published 10 November 2026, last updated 13 November 2026.

Made with R3 using physics, imported 3D models, sound and code.

Action Block 1

Goal

Clear the arena, choose your landing, reach the end pad.

  1. Run up the start strip and jump the ramp onto the big arena island.
  2. Land: stage 1 = the enemy Lancer alone. Down: stage 2 = 4 dummies, then 6 dummies (2 s gaps).
  3. Stage 2 down: an exit ramp appears on the far edge. Take a run-up and jump.
  4. Pick a line in the air:

- Near (let go): the safe island, checkpoint 3, then a ramp to the end pad. - Far (most boost + strafe right): the small high island with a supply cache. Fall short = a ledge below catches you. - Straight (medium boost): straight onto the end pad.

  1. Checkpoint 4 on the end pad lights = done. Look for the white summit far ahead.

Falling off = back at the last checkpoint. Die in the arena: everything resets when you land again, but once the Lancer is down (stage 1 = a checkpoint) you restart at stage 2.

Controls (mouse + keyboard)

  • Mouse X steer (click the canvas to lock the pointer) · J/L or ←/→
  • W/S thrust / brake · A/D strafe · Shift boost
  • Shift + A / D / S — dash left / right / back (2 charges)
  • LMB/Space guns (hold) · RMB/V rockets
  • G guns out / in · R rockets armed / stowed
  • E switch target · F flares + lock breaker
  • Enter respawn · ? or F1 controls hint · H this help

Morph

  • Win the Lancer fight to own the Lancer (full energy; rockets drain it, at 0 you snap back to VanGuard).
  • Q tap = previous form · hold Q = morph strip (world slows) · A/D or mouse to pick · release to morph · 1–7 direct

What you see

  • Bottom centre: shield (blue, refills) over health (red). Health 0 = wrecked.
  • Square right of the bars = F: green ready, amber cooling.
  • Rockets: a red square closes on the target, a dot = locked.
  • Guns out: green corners round a target in range.
  • Faster = wider view and wind streaks; white above 330 km/h.